In this article I want to explore the topic of moments in videogames we remember while playing great titles. What makes them so memorable? I want to write about some moments and try to explain what made them so memorable to me. The Legend of Zelda: Majora’s Mask – Inside The Moon Remember entering [ Read More ]
At GDC 2006, Nintendo’s president Satoru Iwata gave a speech about the future of his company claiming that through disruption the Nintendo Wii and DS will bring games to everyone, gamers and non gamers. The take of Nintendo on motion controls has been without a doubt a landmark in gaming history, being the first successful attempt [ Read More ]
Did you ever die so many times that you stopped playing a game? I bought Dark Souls for my PS3 and I wanted to write some thoughts about players death and frustration in videogames. Overcoming challenges can be very rewarding and satisfying, but in some cases, like Dark Souls, the challenge can be soul crashing. [ Read More ]
Punk’s not dead. That’s one of the punch lines of Grasshopper Manufacture studio founded by Goichi Suda, a.k.a Suda51. Suda’s popularity got a boost with the release of Killer7, originally published for the GameCube and later ported to PS2. Killer7 was one of those games that took YEARS to be released, continually postponed but constantly hyped [ Read More ]
Recently I read this book written by one of my teachers at ITU. The book is called In-Game: from immersion to incorporation. In his book Gordon Calleja introduces the player involvement model and then builds his theory of incorporation. He defines six dimensions for his model: kinesthetic involvement, spatial involvement, shared involvement, narrative involvement, affective involvement and ludic involvement. [ Read More ]